1.
Rabi’ah, Yoyok Hadiwinarso, Jannah R. Gamification and Interactive Learning: Enhancing Students Engagement and Proficiency Outcomes. ent jpips [Internet]. 2025May6 [cited 2025May6];1:909-20. Available from: https://ejournal.iainmadura.ac.id/index.php/entita/article/view/19133