STEAM-BASED LEARNING IN CHILDREN IN THE ERA OF INDUSTRIAL SOCIETY 5.0

Abstract
STEAM-based learning is learning that combines a set of science, technology, engineering, art and mathematics knowledge to help students develop the skills and abilities needed for future preparation. There are several PAUD units in Tuban that implement STEAM-based learning, so the author is interested in analyzing the process of implementing STEAM-based learning in early childhood. The research method used is descriptive qualitative, with data collection techniques through observation, interviews and documentation. The informants or respondents in this research were the Unit Heads and PAUD educators. Data validation techniques use data reduction techniques, data presentation, and drawing conclusions. The results of the data analysis obtained are a description of the application of STEAM-based learning in early childhood in accordance with existing reality.
Downloads
References
A. M. Miles, Matthew B. ; Huberman, Analisis data kualitatif : buku sumber tentang metode-metode baru. Jakarta: UI-Press, 2014.
A. Reswari, “Efektivitas Pembelajaran Berbasis Steam Terhadap Kemampuan Berpikir Kritis (Hots) Anak Usia 5-6 Tahun,” JCE (Journal Child. Educ., vol. 5, no. 1, pp. 1–10, 2021.
F. N. Apriliyana, “Mengoptimalkan Kemampuan Berbahasa Anak Usia Dini Melalui Metode Bercerita,” PINUS J. Penelit. Inov. Pembelajaran, vol. 6, no. 1, pp. 109–118, 2020.
I. Purnamasari, D. Handayani, and A. Formen, “Stimulasi keterampilan hots dalam paud melalui pembelajaran steam,” in Prosiding Seminar Nasional Pascasarjana (PROSNAMPAS), 2020, vol. 3, no. 1, pp. 506–516.
J. Bishop, “Partnership for 21st century skills (P21),” Partnersh. 21st century Ski., 2016.
Kemendibudristek, Membangun Dasar STEAM Melalui Kegiatan Main. Jakarta Pusat: Kementerian Pendidikan, Kebudayaan, Riset dan Teknologi Direktorat Jenderal Pendidikan Anak Usia Dini, Pendidikan Dasar, dan Pendidikan Menengah, 2022. [Online]. Available: https://paudpedia.kemdikbud.go.id/uploads/pdfs/TINY_20221121_114602.pdf
M. Fatzuarni, “ARTIKEL PENTINGNYA EVALUASI DALAM PROSES PEMBELAJARAN,” 2022.
M. Nurhadi, Pendidikan kedewasaan dalam perspektif psikologi islami. Deepublish, 2014.
R. Menkes, “Pedoman Stimulasi Kognitif pada Anak Berbasis Kecerdasan Majemuk,” Pub. L. No. Nomor, vol. 62, 2015.
Sapulidi12, MELESAT (Pengembangan Model Pembelajaran Bermain Proyek Berbasis Buku Cerita dengan Muatan MELESAT), 2nd ed. Yogyakarta: UPY Press, 2022.
S. Soylu, “Stem education in early childhood in Turkey.,” J. Educ. Instr. Stud. World, vol. 6, 2016.
S. U. Putri, Pembelajaran sains untuk anak usia dini. UPI Sumedang Press, 2019.
Y. Kusmarni, “Studi kasus,” UGM J. Edu UGM Press, vol. 2, 2012.
Y. Siantajani, Konsep dan Praktek STEAM di PAUD, 1st ed. Semarang: PT Sarang Seratus Aksara, 2020.
Copyright (c) 2024 Allan Firman Jaya

This work is licensed under a Creative Commons Attribution 4.0 International License.
-
The journal operates an Open Access policy under a Creative Commons 4.0 International license. The terms of the license are:
Share— copy and redistribute the material in any medium or format
Adapt— remix, transform, and build upon the material for any purpose, even commercially.
1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons License.that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal
2. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Jurnal Kiddo is licensed under a Creative Commons
n Access).