Enhancing Social Studies Learning Outcomes through Interactive Ice Breaking and Peer Teaching Strategies in Junior High School

  • Dini Institut Agama Islam Negeri Madura
  • Ahmad Imam Khairi Institut Agama Islam Negeri Madura
Abstract views: 70 , PDF downloads: 32
Keywords: Interactive Ice Breaking Game, Everyone is a Teacher Here, Social Studies Subject

Abstract

This study aims to improve student learning outcomes in Social Studies (IPS) class IX-E at SMPN 5 Pamekasan through the interactive ice breaking game method “hooray-huuu” and the “Everyone is a Teacher Here” (ETH) strategy. This study used the Classroom Action Research (PTK) method consisting of two cycles, each of two meetings. The research subjects were 29 students. In cycle I, the student learning completeness rate reached 52%, while in cycle II it increased to 92%. This increase showed that the use of interactive game method and ETH strategy was effective in improving students' learning outcomes and motivation. The results recommend this method to create a more fun and participatory learning atmosphere, which allows students to be more active and understand the subject matter well.

Downloads

Download data is not yet available.

References

Adi, S. (2010). Ice Breaker Permainan Atraktif-Edukatif. Yogyakarta: Andi Offset.

AMRAL, S. P. (2020). Penerapan Everyone is A Teacher Here (ETH) melalui Penelitian Tindakan Kelas (PTK). Guepedia.

Arikunto, S. (2010). MetodePenelitian. Jakarta: Bumi Aksara.

Asiza, N., & Irwan, M. (2019). Everyone Is A Teacher Here. CV Kaaffah Learning Center.

Djamaluddin, A., & Wardana. (2019). BELAJAR DAN PEMBELAJARAN 4 Pilar Peningkatan Kompetensi Pedagogis. In CV. KAAFFAH LEARNING CENTER (Vol. 162, Issue 2188). CV. KAAFFAH LEARNING CENTER.

Herlinawati, R., Nugraha, A. E., & Mardiana, M. (2022). Peran Guru Dalam Menanamkan Nilai-Nilai Moral Pada Kelompok B Tk Aisyiyah Bustanul Ahfal Ella Hilir. Masa Keemasan: Jurnal Pendidikan Anak Usia Dini, 1(2), 6–11. https://doi.org/10.46368/.v1i2.798

Meni Handayani, Siswantari, Astuti, R., & Hariyanti, E. (2020). MENDUKUNG KUALITAS PEMBELAJARAN MELALUI SEKOLAH AMAN DAN MENYENANGKAN. PUSAT PENELITIAN KEBIJAKAN BADAN PENELITIAN DAN PENGEMBANGAN DAN PERBUKUAN KEMENTERIAN PENDIDIKAN DAN KEBUDAYAAN.

Muharrir Syahruddin, M., Herdah, & Effendy, R. (2022). Penggunaan Ice Breaking dalam Meningkatkan Motivasi Belajar Peserta Didik. Al-Ishlah: Jurnal Pendidikan Islam, 20(2), 179–186.

Prabowo, H. (2019). Pentingnya Peranan Kurikulum yang Sesuai dalam Pendidikan. Jurnal Universitas Negeri Padang, 3(1), 1–10. file:///E:/File Ridho/File Kuliah/File Semester 6/Kajian Kurikulum/Artikel Peranan Kurikulum.pdf

Pratiwi Bernadetta Purba, A. T. M., Juliana, Sony Kuswandi, I. L. H., Joni Wilson Sitopu, A. N. P., & Ika Yuniwati, M. (2019). Penelitian Tindakan Kelas.

Puspita, Y. P. (2023). Implementasi Ice Breaking untuk Menciptakan Kesiapan Belajar dan Pembelajaran yang Menyenangkan pada Anak Usia Dini. Journal on Education, 5(4), 11846–11854. https://doi.org/10.31004/joe.v5i4.1257

Rivki, M., Bachtiar, A. M., Informatika, T., Teknik, F., & Indonesia, U. K. (2021). PENELITIAN TINDAKAN KELAS: TEORI DAN PENERAPANNYA (Issue 112). CV. Adanu Abimata.

Sagala, S. (2017). Konsep dan makna pembelajaran: Untuk membantu memecahkan problematika belajar dan mengajar.

Salim, N. A., Oktaviani, S., & Yuliani, T. (2020). Improving Learning Outcomes Using Make a Match Method in Fifth Grade Students At Sdn 020 North Samarinda. PENDAS MAHAKAM: Jurnal Pendidikan Dasar, 5(1), 24–34. https://doi.org/10.24903/pm.v5i1.453

Suryana, D., Karmila, D., & Mahyuddin, N. (2023). Pengembangan Game Interaktif dalam Meningkatkan Kecerdasan Matematika Anak di Taman Kanak-Kanak. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(3), 3084–3096. https://doi.org/10.31004/obsesi.v7i3.3934

Susilowati, A. (2022). Kesulitan belajar IPS pada siswa sekolah dasar. Jipsindo (Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia) , 9(1), 31–43. https://journal.uny.ac.id/index.php/jipsindo/article/view/47123

Published
2024-09-30
Section
Articles